Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

Mining colony that has been infected. First Killing Floor 2 Map ever. Huge learning curve. Enjoyed making it. Hope others enjoy playing it. Still have plenty to learn. After spending 40 hours learning the editor I knuckled down and layed the foundations for this map. Have learned much about map editing in Unreal Engine and still have much to learn. Had plenty of frustration with maps corrupting on me...autosave saved me plenty of times. Enjoyed playing and viewing all other entries to see what can be done. Constantly opening Tripwire maps and viewing, investigating how they created a map. Found the content manager lacking is certain static meshes I was after. Looking forward to making more KF2 maps :-)

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KF-ROAM
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Tunnel$
Tunnel$ - - 108 comments

Trader arrow not working, bad lighting and I didn't feel the theme. But, hoping to maybe see a new iteration of a mining colony map? :) I don't think anyone else has done that and it could work really good with the whole KF2 style.

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