Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Add addon KF-HuskFactory
Filename
KF2HuskFactory_5.1.zip
Category
Multiplayer Map
Licence
Proprietary
Uploader
Fel350
Added
Updated
Size
10.54mb (11,049,464 bytes)
Downloads
295 (1 today)
MD5 Hash
3c68b9cf210ae1c0dc90e2a13c63ab5b
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Description

At long last the map is done. Hope you enjoy. "Deep in the heart of Earth, in the secret highly volcanic areas. This is where the husks were made." #grindhouse

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KF-HuskFactory
Comments
Fel350 Author
Fel350

Massive Visual Overhaul Version 2 Make sure you update your servers.

UPDATE LIST:

- Combined all mesh
- Created smooth collision for all mesh
- Created smooth UV and Lightrez's for all mesh
- Created smooth splatter maps for all mesh
- Added reverb volumes to all rooms
- Set up spawns better
- Fixed Precompute Volume

Reply Good karma+1 vote
Fel350 Author
Fel350

Update 3

-Increased Fps

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Tunnel$
Tunnel$

Great, fantastic map. The visuals are amazing, level of detail is very high. The latest update added many megabytes though, I would like to know why. I think I heard some unique songs, and although I do like it, not everyone enjoys the music and if that is adding to the file size I would strongly recommend reversing that.

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Fel350 Author
Fel350

It's because i took all the mesh and combined them into new mesh so you now have smooth light, blood, and UV. It added the mgs cause of that. :)

Reply Good karma+1 vote
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Killing Floor 2
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