Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

Make a last stand at HotelZed as swarms of those Zed bastards approach from outside. You can try to defend the doors, Stay on the roof, shoot at those zeds through windows while hiding upstairs, or stay on the streets and brave the horde! ----------------------------------------------------------------------------------------Story: We should have listened to the warnings and evacuated from the city. Throats soar and eyes are burning from the black snow falling heavy from the sky. Blocked in from all sides and no hope of escape on ground we made due with what he had and barricaded the Hotel while the police held the Zeds off. As you can guess it didn't go well for them. Its our turn now to try and hold out until rescue comes, lets hope lady luck is on our side today.

Preview
KF-HotelZed
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LiquidArrow Author
LiquidArrow - - 32 comments

HotelZed has been updated!

List of Updates:
-Fixed lighting for breakable walls
-Fixed exploitable spots
-The roof should be a tad but more difficult now ;)
-Changed all windows material so it doesn't look like a grey wall
-Fixed some pathing issues to prevent that last zed at the wave issue.
-Fixed Roof Collision Issue
-Added Light shafts to car lights.

If you have the old version please rename/remove it as the KF-HotelZed name will not be changed :) Enjoy!

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LiquidArrow Author
LiquidArrow - - 32 comments

Changed Naming convention of map to display current version :)

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LiquidArrow Author
LiquidArrow - - 32 comments

New Update is out.

List of Updates:
- Optimized the map a bit.
- X marks the spot for destructible walls, and they can now be destroyed with melee weapons and bashing :)

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

The best version yet ! Had some fps drop in the past. The map really feels unique, it's quite enjoyable.
I like the possibility to "break" some walls even if they look quite weak: feels like they disappear on the touch.

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LiquidArrow Author
LiquidArrow - - 32 comments

Thank you for playing and giving feedback! Do you have any other thoughts or suggestions with the most recent release?

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LiquidArrow Author
LiquidArrow - - 32 comments

New Update is out:

Updates/Changes:
- Hopefully fixed an unlikely event where 1 zed gets stuck at the end of the wave
- Fixed some destructible lights that were not working correctly
- Map should be just a tad bit more difficult :P

Enjoy!

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Guest
Guest - - 690,213 comments

Fun map to play.

Could use some detail in the bedrooms to distinguish them a bit as they all look exactly the same aside from one of them (despite one of the rooms being a party room, another a birthday room, etc...)

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LiquidArrow Author
LiquidArrow - - 32 comments

Party room, lab room, medical room, bloat barf green room, birthday room, and of course the blood room. Hotel rooms tend to be exactly alike, so I made them all have different landmarks so you know where you are at.

What parts are you talking of looking the exact same since each room has a different layout/objects/lighting?

Thanks for playing and giving feedback!

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LiquidArrow Author
LiquidArrow - - 32 comments

New Update Final_V5 is out!

Updates/Changes:
- Polished Audio with some more complex reverb volumes on map
- Optimized Precomputed Visibility more.
- Added more to the customization area.

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mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments

This map is really fun to play in. The breakable walls are a great feature too. I appreciate the fact that you've been paying attention to what people have said about the map too.

The only couple things I would change are:
1. Make the bedrooms slightly different from each other. Not necessarily in bed location, but you could do something with the college party room and birthday party room to differentiate the bedrooms from each other. Three of them look exactly the same and the fourth, the only thing that separates it from the others is the dead fetus looking thing with dosh bling around its neck.
2. Instead of an X on the walls that're breakable, if you could put some sort of indication to wear on the walls, to show that it's worn down in some way. Not sure how possible it is to do that. I just think it's a little odd to have an X on all the walls. The breakable parts of the walls also seem all parallel with one another. I think it would be a bit more interesting if they were in different spots or at least not directly across/parallel from each other.

Other than that, I can't think of anything else I'd change about this map. There aren't any spots that make it too easy to hold up, it's appropriately space, it's really fun to play and it looks great.

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LiquidArrow Author
LiquidArrow - - 32 comments

Just want everyone to know I am working on an update that will make this map 60fps all around if possible!

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LiquidArrow Author
LiquidArrow - - 32 comments

New Update Final_V6 with consistent 60fps performance is out!

Updates/Changes:
- Consistent 60fps with optimization improvements.
- Lighting Improved

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