Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Add addon KF-GreenStreet

This multiplayer map has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest multiplayer map.

Filename
KF-GreenStreet.zip
Category
Multiplayer Map
Licence
Proprietary
Uploader
LemmyRodul
Added
Updated
Size
51.48mb (53,983,683 bytes)
Downloads
338 (1 today)
MD5 Hash
5a3ddb6c031156ddc08a64f835ccda79
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Description

RELEASE VERSION updated 02/21/16 - Semi-rural street with great vegetation and houses interior. Inspired by a real location. Map supported and updated a long time after release! 24/24 Server: 151.80.248.255 (open the console in game, type "open 151.80.248.255" #grindhouse #KillingFloor2 #KillingFloor #mapping

Preview
KF-GreenStreet
Comments
Atlaimond
Atlaimond

Looks good. Just need some more design. Especially to the stairs and flats' inside.
Up-voted +1

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LemmyRodul Author
LemmyRodul

Thanks for the testing! I'm uploading a more recent version as I write this. Interiors are getting filled and are a sneak pick at the quality I aim. I'm still working on bugs. Thanks again!

Reply Good karma+4 votes
Atlaimond
Atlaimond

Let me say some more idea.
I think it would be better if you cut off some house rooms, because the outside which is the better in this map. And no need that much rooms.
And if the ammo packs would spawn in the outside for the player more easier find them.
If you do these, then it would be the good map, I think.
I hope I could help.

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LemmyRodul Author
LemmyRodul

Hey Atlaimond. The map has now weapons and ammunation on the exteriors, some room got also cut because of time limit. The interiors feedback being mixed yet good, I will keep most of those closed interiors closed, and see if I can add more paths to the outside part. Thank you !

Reply Good karma+3 votes
Atlaimond
Atlaimond

Thank you. I think it's better now. :)

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Tunnel$
Tunnel$

The map really looks great, just like a residential street. Pretty and fun to play in too. Happy to see the map maker wants to support and update this after release. It's unique and interesting and well spaced.

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Harkten
Harkten

Had a blast playing this with some friends. Decent size but very well broken up for what I thought would be an open area. The AI seems to move around nicely and kept us on our toes all the time too. Really great.

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LemmyRodul Author
LemmyRodul

Thanks Harkten! I'm really glad you liked it!

Reply Good karma+1 vote
Tunnel$
Tunnel$

I noticed you updated your map on GameBanana 3 days ago, and this one is about 8 days old. Are they both the same version? Or is GameBanana one newer?

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LemmyRodul Author
LemmyRodul

Hello, both maps are the same version. I am waiting on the contest results to make any move, especially with the supposed SDK tools coming up.

I am kinda superstitious about this project considering how the contest is being held up. It's also the first time I participate to such a thing.

After the contest results (and workshop I hope) it will be clearer for me on how to pursue the map future.

Reply Good karma+1 vote
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Killing Floor 2
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Related Engines
Unreal Engine 3
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Tripwire Interactive
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