Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
The long awaited Containment Station Objective Mode. For 1-6+ Players. #grindhouse
Map Name : Containment Station OBJ
Play Time: 15-25 mins
Players: 1-6+ Players
"The Horzine station has been making Zeds for years, but now something is wrong, and no one has responded to the contact requests. This station needs to be checked out, to make sure all functions are in order. If you find contaminates in the station, your order is to eradicate."
There are a few things to make note of while you play this.
No Respawn or Mid Game Spawning. Im unable to trigger the trader wave like i used to in kf1 missions,
BECAUSE, as soon as a custom zed enters the map, it puts the game into boss wave. Meaning no more trader wave, Thus, no respawns.
No Trader or buying of weapons because of the same thing.
Turn Down Your Music to 10% - Because the music is hardcoded, you need to turn the volume of your music down, so it doesn't blast 1 music track in your face the whole time, 10% seems to be perfect because it puts a tad of music in the background.
2 Endings - If you collect all the DNA, you get to fight Hans, so keep an eye out.
These are all custom spawns done in kismet, so i had to make difficulty bars for the map, by counting the players in the map.
The more players, the faster the spawns, the more locations they spawn from, the more bosses, and harder bosses spawn.
Hidden Objective - Try and find the hidden objective, it will display once you are 1/3 of the way to completing it.