Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
Biolapse is a KF2 Biotics Lab themed Holdout/Descent style Map and takes place after the events of Desolation. There are 11 uniquely themed levels and each level will require a different way to approach it - you may find the need for communication and teamwork that previous maps have lacked. #kf2newgrounds
Biolapse is a KF2 Biotics Lab themed Holdout/Descent style Map
Steam Download: Steamcommunity.com
This is a Holdout map that is a little more difficult than official maps and veterans of the game who play a lot of HoE with teams will find a new challenge here. There are 11 uniquely themed levels and each level will require a different way to approach it - you may find the need for communication and teamwork that previous maps have lacked. Be warned, this is a difficult map, do not expect to complete it solo or as a group on the first go in HoE. :P
Just like with Official Maps - this is currently not supported by Endless mode. A future release might change that though.
There are 10 ‘Golden Fetus Trophy’ collectibles around the map and multiple easter eggs scattered around as well.
This map has been my main focus since April last year, and probably has a good 1000 hours in the development of it. Each level has been rigorously crafted and tested on 6p HoE to make sure that the map delivers a unique strategic and (hopefully) bug-free experience. If you do find anything please report it in the bug thread.
Huge thanks goes to the BWA BOIS; to Acedia, dudecrimsom, Haruki, J_Witless, Kevin the Pumpkin, Master Chief, NNEEEE, Pharrahnox, Player, Proto and Sim for helping me test – I really appreciate all the input and help you all provided during this long development period.
An extra special thanks also goes to Pharrahnox as well for providing the StartWave mutator that helped speed up testing. Steamcommunity.com
Interesting stats about the map:
bb_blockquote wrote: The actions in Biolapse occur after the events of Desolation
The intel from Operation Desolation has provided us with some valuable information on the location of Kevin Clamely. Tied with surveillance footage from one of the largest Horzine Production Facilities in Europe lead us to some troubling news; The Patriarch has returned to the facility, deactivated the containment fail-safes and resumed specimen production. The classified information obtained from the Jungle Installation show that the facility has capabilities to nearly double Zed populations based on what we have already encounted.
There is hope, intel also obtained show that there is a command override that can stop production entirely. However...the override is on the last level of an underground facility beneath the surface - currently occupied by either the Patriarch, or one of his colleagues.
Enter the facility and descend to the depths of the underground installation. Eliminate all specimen outbreaks and stop the facility from any further specimen production. This mission will need to succeed at all costs.