A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Post news Report RSS Town population tests

Update on my current work on the town populations.

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Currently working on optimising the character code. I want to populate large towns and have big battles, but the character code is pretty complex so I have to try to spread out the code updates in such a way that it doesn't destabalise anything. For some reason, the biggest CPU hog, and the thing that takes up most of my time trying to get right, is simply the movement system. I would have thought it would be the ambitious AI or something, but no.

Town population tests

Every building I put down is assigned a faction, and then a particular division of that faction. So if a building is owned by the towns general faction "Dead cat", I can then assign it to the civilians, or the police, or the military, and it will populate that building automatically with the right NPCs and squads. Then they set out wandering about doing their thing automatically and I don't have to worry about them anymore.

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CMDKeen
CMDKeen - - 647 comments

Looks pretty great!

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Brotherblaze
Brotherblaze - - 101 comments

Good luck with it !

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GrimSheeper
GrimSheeper - - 670 comments

I suppose pathfinding in a world this big needs a lot of polish. With the buildable objects thrown in and lots of varying paths, I can see how this would clog up CPUs. Any word on multi core (anything more than one) performance? I don't want my Quad Core with 12 potential ghz to be reduced to 2.7 all the time because games cannot support it.
Uh... back on topic, you are really aiming for a release date in August?

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SavageSolic
SavageSolic - - 2 comments

july 31, unless he changes it.. o.e

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