This is a full working Open World RPG with quests, fighting and crafting. The initial version was developed for the PAS RPG Contest, which the game won in January 2012. Over the course of a year, additions and improvements were made.
Arus has been mostly overhauled. No other changes are included, nevertheless we have been busy. Check the Alpha 1.0 news post for more information ...
changelog: added procedural get-me-food quest (ask old man) added walking/running (press Q) added models added textures & blend brushes changed sounds...
partly improved interiors of Ridaz; added garden to herb store; added few ambient sounds; added working torches and lamps; added working ore trigger...
I already posted a download link as news, because I had problems submitting it here. Luckily the filehoster I normally use works again. changelog: - added...
This is a very small patch for Kelgar Alpha 0.6 which will improve performance a lot. The issue was that for some invisible triggers no model was assigned...
changelog: - new User interface - new way of trading and looting - chests, barrels and crates with random loot - removed mudeater sidequest - changed...
The alpha 0.5 release of Kelgar. changelog: - added alchemy - added retort - added mortar and pestle - added weak mana potion - added weak potion of healing...
changelog: added torch model added new assets improved performance -> pickups to static triggers edited graveyard of Ridaz added tree-house and trees...
This is just a visual update, means only models,textures and map updates, but no new quests. changelog: - improved textures -> e.g. changed grass and...
The Alpha 0.2 version of Kelgar. Check the included changelog.txt for the changelog ;)
The Alpha 0.1 Version of the RPG Kelgar. No big changes this time, because this month was busy.
A very pre-alpha Version of Kelgar. It's already playable, but a lot of things need to be improved and added.