This is a full working Open World RPG with quests, fighting and crafting. The initial version was developed for the PAS RPG Contest, which the game won in January 2012. Over the course of a year, additions and improvements were made.
The alpha 0.5 release of Kelgar. changelog: - added alchemy - added retort - added mortar and pestle - added weak mana potion - added weak potion of healing - added weak poison - added new crafting recipes - using mdlbb for most of the models - new models - new assets - new textures - added Glowball spell -> General Store Ridaz - modified clouds (moving) - moved loot script to prevent bugs and freezes - added player model (placeholder) - fixed unknown ancestors sidequest - added buckets -> trigger & items for empty & full bucket -> water-trigger -> pond of Ridaz
I still got the horrible fps like I got on the alpha 0.2 and 0.3 build. (I have a core I5 and gtx 570) Is this still an issue or hast it to do with my set up?
I even had people which said they had less FPS or it did completely not work.
However in 1-2 weeks the next version of the engine will be released - I may port it to the Beta of the engine.
I still got the horrible fps like I got on the alpha 0.2 and 0.3 build. (I have a core I5 and gtx 570) Is this still an issue or hast it to do with my set up?