An Action RPG with semi-procedurally generated story and a metroidvania feel. The player needs to solve the new world's conflicts in order to achieve peace along the wasteland.
KeeYA needs some NPCs that can be dialogued with. So, to put those friendly NPCs i began to design a town to include shops and houses. Also, this game is going to have multiple languages supported, so i introduced a JSON format for the texts and menu elements.
Switching between different locations can be automatic or activated with a key (up or down, according to the transition). Also, the same applies to buttons and different actuators.