An Action RPG with semi-procedurally generated story and a metroidvania feel. The player needs to solve the new world's conflicts in order to achieve peace along the wasteland.

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Add media Report RSS First town, translations, buttons and transitions (view original)
First town, translations, buttons and transitions
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Description

KeeYA needs some NPCs that can be dialogued with. So, to put those friendly NPCs i began to design a town to include shops and houses. Also, this game is going to have multiple languages supported, so i introduced a JSON format for the texts and menu elements.

Switching between different locations can be automatic or activated with a key (up or down, according to the transition). Also, the same applies to buttons and different actuators.