Typical old school 4x (civilization 2-3 / master of orion). What make this game special? Play on a medieval map today (1000AD) and colonize space tomorrow (3500AD). Each map will be different: tech tree, leaders, troops, buildings, ...
New tutorial map for wind version. Using the same engine, territories become hexagon and events become tutorial text.
new tutorial map
Looking for feedback to know what game I have made.
last pre-alpha before start production
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