In Junk Architect you build houses out of junk. The meat of the game is in the build engine that lets you place parts and attach them with fasteners, both of which use the PhysX physics engine. Your job is to figure out how to build the given house out of the parts you find on the level. The parts attach at set angles and you choose the fasteners manually at the time of placing the part. The game will detect when you manage to create rooms that are closed spaces with doors and windows. Parts have weights and both parts and fasteners have a limit of how much stress they can handle. This is implemented using rigidbodies and joints. If your creation collapses, too bad, but you can recollect the fasteners and give it another go.

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