Jazon and the Dead is a 3D action adventure, set in a futuristic world, where a zombie outbreak is raging. Jazon our anti-hero is suffering from amnesia. In his quest to find out who he really is, he gets involved in bigger issues when he saves a girl named Zoey from two zombies. The game focuses on puzzle solving combined with the satisfaction of blowing heads of zombies. The visual art style is inspired by Mike Mignola & Eyvind Earl which gives the game an interesting and unique look.

Post news Report RSS Remaking Zoey, New Visuals and Comic Con - #Update 9

In this update we look at Zoey one of our main characters, we redesigned her which also meant a new model, rig and textures. It was a BIG thing and took a while.

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Back in 2013 we created Zoey. Her personality evolved over the years but the main concept of her stayed the same. While most assets in the game followed the development, they got updated and renewed she didn’t. Why? Well it requires a lot more time to update a character and we wanted to redesign her, which meant the same as creating a new character from scratch. It took around 4 weeks of work to model, texture and rig her. We spend around 1 week animating some new content for her, and fortunately we didn’t create all her in-game animations. We did however have her in our intro cinematic which also needs to get renewed. What I’m saying is that it’s a LOT of work. She is an important character so we think it was worth it.

Zoey - New design

This is the new design Nikki Starostka did.


Jazon and the Dead - Zoey Redesign

This picture shows the Zoey we had before and the new version.

Was it worth the time? Let us know in the comments.


Jazon and the Dead - Zoey Progression

We also worked on the hoverbike scene again, because the environment needed some refinement

and the light needed tweaking. Below I added a screenshot and a gif.


Jazon and the Dead - Hoverbike

Last but not least, we are going to Comic Con in Copenhagen. It’s going to be great. We will bring the latest build of the game and we will be there for a chat.

Hoverbike

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Comments
zagmodell
zagmodell

well. 2013 had its own thing, and new one is just too generic, IMO.

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2ndStudio Author
2ndStudio

Well we wanted to make her more appealing and sexy. That's also generic in the gaming world. But I don't think her style and appearance is generic. Thank you for your comment.

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gnear
gnear

totally agree, looked interesting/less human which gives your mind the freedom to envision the character as you want --- where as the new one, is pretty defined to a common stereotype which will make the character feel disconnected should you not fit within that stereotype

that's the problem with better graphics, it's removing the fantasy of character interpretation and pigeonholing the character solely based on the aesthetic.

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2ndStudio Author
2ndStudio

That's an interesting observation. We are happy to hear your opinions on the matter. We heard a lot of people say that they though Zoey needed a new design, but it's also nice to hear that you find value in the original. I think that stereotypes offer great opportunities to play with story-wise. It's easy to set up a story with stereotypes since we then know more or less how you presume the characters would be, and then we can hopefully surprise you with some interesting twists in their personalities. :) Again thank you for the comment!

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Jazon and the Dead
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Windows, Mac, XONE
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2nd Studio I/S
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Unity
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