Interstellar Space: Genesis is a turn-based space 4X strategy game where you are the emperor of a space faring civilization. You will explore the wonders of space, colonize other worlds and expand your empire across the stars where mysteries await you. You will discover that you are not alone in the universe. And, when you meet other sentient species, what will you do? Will there be peace, or will you go to war?
Interstellar Space: Genesis is heavily inspired by Master of Orion 2: Battle at Antares, the awesome turn-based space 4X strategy game from the 90’s, and reference in the genre. The game is being developed following a “classic meets the new” approach where the best parts of MoO2 are kept and we’ll be improving the experience to today’s standards while also offering something new.
In that regard, ISG is a spiritual successor to Master of Orion 2, imagining where the series could have gone from there, now offering a new twist and experience to a successful formula! So, come aboard and join us on the forums to ask us questions or share your thoughts where you will find a passionate community that also loves the Master of Orion series and wants to see where the classic formula will go next!
The game is being created by the team behind the former sci-fi strategy games news website SpaceSector.com, headed by the two developers of Praxis Games, Adam Solo and MalRey, a young development studio devoted to making great strategy games with deep and complex gameplay for a diverse set of settings and themes. As for our vision and values, we strongly believe in good and solid gameplay first, community-driven development, product quality, transparency and extensive client support to keep our clients as satisfied as possible, so that we can keep making great games for them for a long time to come!
We're delighted to introduce to you today our first expansion, Interstellar Space: Genesis - Natural Law!
As we approach this milestone, we'd like to reflect on just how different the game you played at release in 2019 is from the game you'll soon be playing in the 1.2 update. From the eye catching graphical changes we made in the 1.1 overhaul, to the numerous new features and gameplay additions we've introduced, things have certainly come a long way so far. We absolutely couldn't have gotten here without the support, encouragement, and great ideas of our fans. You've truly helped make the game a better one.
With our first expansion, our objective was to really infuse the galaxy with a great deal more variety and flavor. To do that, we knew we would need to introduce some more friendly, and potentially not so friendly, faces. As 4X fans ourselves, we knew there was no better way to do that than through the introduction of a new race to the game.
We here at Praxis Games couldn't just stop at one new race though. We wanted to offer two brand new races. As a result, and now for the first time, Natural Law will allow you to play eight player games filled with distinctly different looking alien races. We're also delighted you'll be able to use them to take full advantage of the larger galaxy size and spacing we added by popular demand in one of our post-release updates.
Every race in ISG comes with a host of features and the Palacean and Cerixx are certainly no exception. Each comes with a set of fully animated characters, animated fleets (with variant models for most ships hulls), custom civilian buildings, and a colony headquarters. They also have brand new diplomatic music tracks and dialog which are thematically tied to their unique sense of style. It is with thanks to our wonderful and talented artists that these races really come to life.
Let's not forget the new mechanics each race brings to the fray either. Each race has two brand new unique abilities as well as a new titan ability. One of the new races, the Palacean, also brings a brand new trait into the game, Ecocentric, which starts their homeworld off as an ecological paradise among the stars. All of these features will also be fully usable with custom races for all expansion owners.
While two new races certainly bring a lot to the table, we knew there was still more we wanted to do. This is why we set out to also add a brand new ruler, each once again with a unique set of neutral, happy, and angry animations, for EVERY RACE in the game. Not just for the six base game races either, but all eight races including the Palacean and Cerixx. With these additions, we'll now have a total of 16 unique rulers in the game, more than doubling the base game's total.
16 rulers? It's a nice number, but who wants to stop there? Not us! No, we just had to add a bonus third human ruler too, bringing our total to 17 unique rulers! Each of the nine alternate rulers is fully playable using the default races or by creating your own custom ones. Want to have three unique human empires dueling it out in your galaxy? Why not, sounds like fun to us!
What about leaders you ask? We hear you, we weren't going to let the new races miss out on that, and so we've introduced four new leaders to the game. With two from each of the new races, they are up for grabs by any empire lucky enough to get their hands on them.
In addition to the diplomatic tracks mentioned above, we've also added two more music tracks, a galaxy map track and a battle track, bringing us to a total of four new tracks to the game. Both of these can be previewed in our video trailer above. If you haven't seen it yet, definitely check it out after reading this! Also, it's worth noting that all soundtrack DLC owners will receive these new music tracks for free.
If you're interested in learning more about the new Palacean and Cerixx races, keep an eye out for our dev diaries as we approach the launch of the expansion, which will happen very soon. We'll be diving deeper into their origins and motivations, as well as their new unique abilities and titan abilities.
We hope you like what we've got lined up for this first expansion. If you do, please wishlist Natural Law so you'll be kept up to date on its release!
Also, we'd love to have your feedback on the game, in its current version or the 1.2 Beta if you have a chance, and see it shared with others. Thanks and please stay tuned for more coverage on Natural Law.
The Dev Team
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Hello! Interstellar Space: Genesis was released about a year ago. Amazing how time flies isn't it? To celebrate the occasion, ISG is now on sale with...
This is a smaller update to fix two important bugs on version 1.1.3. One of the bugs involved the colony automation when building Planetary Gravity Generators...
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