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Read last weeks SITREP [Here]
Team debriefing
Kim (ZPSHicks)
Game Director
"Although I've worked with 3D graphics and animation for more than 18 years (crazy, I know!), I must admit that ever since we created the trailer back in 2006 and our Unreal publisher demo in 2007, I've been all over the place (production-wise); never really able to dwell into "detailed" production creation (modeling, textures, UV, vertex weights etc.) for longer periods of time. Thats thankfully changed now as I'm getting more and more into creating foliage, grass, textures for our ambitious artificial cave terrains and environments in Unity. Simply can't wait to give you guys/gals a demo that you can explore very soon, inside a DevBlog that also describes a bit about our vegetation workflow".
Mikael (heks)
Lead Programmer
"Back from an awesome 3-week road trip in the states and I'm ready and pumped for some intense Deadlock development!
After arriving safely at home I started fixing a few things here and there on the website after last week's spam-bot attack.
I was also pleasantly surprised that Anders had been able to code a character animation prototype all by himself. He's quickly becoming a legit coder - not bad for an architect/artist! We'll use this prototype as the foundation for the "real" fps marine, which I'm currently working on.
Next week we're going to move our office furniture around to make room for the new programmer who's hopefully starting soon, and we'll begin release and sprint planning for the months to come.".
"Heks is finally back.. and he found my cake :)"
Anders (cptKickASS)
Lead Artist
"Started planning how we are going to take my prototype code for the character controller and hand it over for Heks. We are already finding the first challenges.
The second half of the week has gone by with teaching unity at DADIU, making sure the future game developers of denmark gets a solid foundation for making games".
Jess (NecroSonic)
Level Designer
"Im still working on the different bunkers for the outdoor scene. I feel that we now have a fine initial set of these that Kim may drop into the next playable. I trust that this approach will allow us to create a CoD style deathmatch environment for testing the network play".
Nicolai (Reese)
CEO & Composer
"I've been music composing, discussing various approaches to sound design and implementations as well as some admin- and management tasks.
Oh yeah, and it seems the evil bot spammers are dead... at least for a while".
InterstellarMarines.com Summary
Picture of the Week 0043
Wanted: Game Programmer
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Feel free to preorder and support us by upgrading your profile.
All the best,
Nicolai (Reese) & the team at Zero Point Software
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