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A silent game relying on visual feedback.

A colorful game designed to be colorblind friendly.


Seek out the hidden cubes tumbling around the level. There are 7 stages of increasing difficulty to complete once the game has begun. The off-color block that appears at each new stage is a mistake to be made, both figuratively and literally. Activate it and the game will reset for another attempt.


The game features a host of color schemes and design choices trying to make the game more accessible. The various color schemes extend replayability with differing levels of difficulty unique to the eyes and perceptiveness of each individual.

An adjustable field of view is also provided as an experimental way to mitigate dizziness.



Insular attempts to silently visualize navigating those unfamiliar boundaries we all touch when delving into cultures and experiences removed from our own.

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Insular
Platforms
Windows, Mac
Creator
JoshuaKingsbury
Engine
Unity
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Release date
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @joshuakingsbury

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Feb 14 2021

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RT @deangloster: A sense of humor isn't just light in the dark, it’s a candle held up as a middle finger. Battle darkness, friends.… T.co

Oct 21 2017

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Jun 4 2017

RT @TEDTalks: "We cannot bear a pointless torment, but we can endure great pain if we believe that it's purposeful." T.ted.com

Jun 22 2016

RT @GiantSquidology: Fluid beauty is a core pillar of #ABZÛ, here's how we achieve that in player controls: Tmblr.co T.co

May 19 2016

RT @MyBlindSpotOrg: Web #a11y will now be the law of the land in Europe - all digital platforms must be accessible to citizens: T.co

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RT @PathstoLiteracy: Check out this low-cost #braille reader created w/#3dprinting Bit.ly #a11y T.co

May 8 2016

RT @SpaceChief75: @HamillHimself nailed it T.co

Apr 10 2016

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