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A silent game relying on visual feedback.

A colorful game designed to be colorblind friendly.


Seek out the hidden cubes tumbling around the level. There are 7 stages of increasing difficulty to complete once the game has begun. The off-color block that appears at each new stage is a mistake to be made, both figuratively and literally. Activate it and the game will reset for another attempt.


The game features a host of color schemes and design choices trying to make the game more accessible. The various color schemes extend replayability with differing levels of difficulty unique to the eyes and perceptiveness of each individual.

An adjustable field of view is also provided as an experimental way to mitigate dizziness.



Insular attempts to silently visualize navigating those unfamiliar boundaries we all touch when delving into cultures and experiences removed from our own.

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