InSpririt it's an upcoming puzzle platformer where death is it's main mechanic and final objective. Join us and combine our voodoo pristess and her mistic friendĀ“s habilities to solve puzzles and advance in our misterious swamp.

Post news Report RSS The Alpha Tests Begin !

This week we started the tests, because of that we had the outlines for the floor done and get all of the ux working, so that people from our audience can judge our mechanics, level design and art.

Posted by on

So for this week we realy wanted to start having some tests done and for that we had all the floor outlines and some essencial objects done, still all needing to be paited.

Parts Cho


As meoncioned in the summary we also had to make all the user experience working (UX), you can see below how we are approaching this at the moment.

31


Also we had to figure out what we wanted to do to our controls, this is what we came up with ,but are a little unsure of them , so the tests feedback will be really helpful for this. Also we plan on making it possible to play in consoles as well , specially PlayStation.

2


On a diferente note our artist is always making some progress and this week we have some more studies for the background and some interesting platforms.

Part6


We have also divided the spirit into parts for the animation, wich is proving to be harder than Imani's (our human character) since since the Zulie( our spirit) is see through.

SpiritSprites


Thank you for reading as always.

Come back next to week to see what the tests have been made as realise, and what changes we might do acording to these.

Instagram.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: