Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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PlanetTextures 1
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ZEmod
ZEmod - - 12 comments

Hate to say, but those look very unreal. Hopefully you make more photo-textures in the future.

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Betelgeuze Author
Betelgeuze - - 872 comments

Can you tell me why you think they look unreal?

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ZEmod
ZEmod - - 12 comments

I cant assosiate them with any real material.

Check our solarsystem's surfaces to see how rocks and ices form up. Study colors of different ices and rocks. Whatever athmospheric planet you are on, you see small rocks, sand, liquids, ices.. filling bottoms of ground. Use photographic material as much as possible. Use real world elevation data as much as possible.

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Betelgeuze Author
Betelgeuze - - 872 comments

Maybe you to forgot check the description under the image? Those are Hephaestian textures and we have one example of a Hephaestian world in our solarsystem: Io(moon of Jupiter).
Io itself looks very 'unreal', its one of the most active worlds in the solarsystem and is a mix of different bright colors:
Math.tugraz.at

Information:
En.wikipedia.org(moon)

We only have one example of a world like this in real-life and we don't have any good close-up pictures of it, so I had to use my inspiration for this texture pack. Before I started working on this pack I did some research of course, personally I'm I'm happy with the results. I tried to give them an organic/chemical look, the textures are smoother and more reflective than most other terrain textures I made for Infinity.

Keep in mind that you only see 2 random textures, every texture pack has around 10 textures.

And please trust me, I've been working on planetary textures for Infinity for more than a year now, it's been my main job for Infinity. Ofcourse I look at pictures, ofcourse I do research, ofcourse some of those textures are strongly based on real planetary pictures from NASA and other space agencies.

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ZEmod
ZEmod - - 12 comments

Hehe, yeah. I once tried to understand how the heated sulphur of Io could be done with tileable textures for like 4 or 5 days.
This is the most detailed Io image that I found when I was trying to learn it. Zemod.com
My work with the Io ended up being morely like fantasy, an artistic version. I assume that you are using luminosity layers with those textures, right ?

And btw, I worked on planetary textures for 3,5 years. Maybe thats the reason why I started to tease you :D

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Betelgeuze Author
Betelgeuze - - 872 comments

Yeah I had a lot of artistic freedom with this texture pack, it was actually very fun to make as it is very different from anything else.

Im using bump and specular maps, no luminosity.

I would love to see some of your planetary textures, what project did you use them for?

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