A text-based adventure for the new age. Based on a revolutionary concept for non-linear storytelling by upcoming game designer Peter Moorhead. Featuring the enchanting pixel art of Brian Callahan, and a beautiful dynamic soundtrack by Nick Borrego.

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Ever wondered who exactly it is that is responsible for bringing the strange and wonderful world of Incursion to life? You haven't? Oh... well we're going to tell you anyway.

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From left to right: Peter Moorhead, Nick Borrego, and Brian Callahan

Sometimes when you want to make a game as good as possible, the creative input from the team behind it isn't enough, sometimes you have to take on board suggestions and criticisms from your community to try and help shape the finished game into something that everyone will love.

This is what we want to do, we want to hear your opinion on the game, and what you think we should change, add, remove, rethink, whatever!

This is your game too!
And frankly it's about time you felt like part of the team.

So, here's a little about each of us to let you get more familiar;

Peter Moorhead

Peter is the so called "brainbox" behind Cube Noir, he worked on this game for a year and a half before enlisting other team members to help him with it. Despite having quite a bit of experience, Peter considers himself a designer rather than a programmer, but since there was nobody else to get the Incursion concept off the ground, he learnt Ren'Py in six months to make it happen. Peter is extremely passionate about games development, and dreams of turning Cube Noir into a modest self-funded company some day. Incursion's story is actually based loosely around an abstract account of Peter's childhood; the anxieties and triumphs that video games brought to his early years.

Brian Callahan

Brian was second to join Cube Noir. After putting himself forward with a strikingly unique art style and a great deal of passion and enthusiasm for his work, Brian was hired as the team's artist and animator. Brian has been wanting to make games since he was in High School, but was never really a programmer; he came up with a lot of interesting concepts over the years, but ultimately nothing materialised because he didn't know how to make them into something real and playable. For him, Incursion represents an opportunity to create some as awesome and magical as he's always wanted to.

Nick Borrego

Nick was the final member of the team hired to work on Incursion. Nick has been working as a musician in his free time for years now, with limited success. It only recently occurred to him that video games could be the perfect place to apply his mostly-unrecognised talents, and after a very impressive demonstration piece, he got his first video game composition job at Cube Noir. Since joining the team in February, Nick has composed eight fantastic pieces. For him, Incursion is a chance to break into the games industry; showcasing himself as an incredibly talented musician capable of astonishing things.

Please feel free to approach any of us if you wish to talk about the game or make a suggestion. We can easily be reached via twitter and email, full details are on the Cube Noir website.



Nice article :D keep it up!

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