A text-based adventure for the new age. Based on a revolutionary concept for non-linear storytelling by upcoming game designer Peter Moorhead. Featuring the enchanting pixel art of Brian Callahan, and a beautiful dynamic soundtrack by Nick Borrego.
Due to repeated delays, missed deadlines, and increasing financial pressure, Cube Noir is officially ceasing development of Incursion.
incursion development ceased
We've just added a bunch of extra content to the beta, including a new level, a collectibles screen, and a host of fixes and improvements.
incursion beta updated
Peter talks the ups and downs of bringing your game before a live audience...
q-con xix
Ever wondered who exactly it is that is responsible for bringing the strange and wonderful world of Incursion to life? You haven't? Oh... well we're going...
behind the cube
As the light of day cools and fades, something old and long forgotten stirs once more...
something is stirring
You can now help us fund development, while getting something awesome in return.
incursion official soundtrack available now!
An amazing release day, better than we could've hoped.
thank you all so much
Nostalgic graphics, text-based adventure with a captivating storyline for modern times.
incursion released on desura
DRM-Free Download For PC, Mac, and Linux is now on the Incursion website.
beta demo available now
This will be the last news post you see from us before the Beta Demo is released via our website and Desura.
beta demo very soon
Welcoming a brand new member of the Cube Noir team.
new composer chosen
At long last, we have something professional, clean, and resonant with our title.
final cube noir logo
A video announcement from Creative Director and Programmer at Cube Noir; Peter Moorhead, along with a whole bunch of never before seen screenshots.
what we've been working on
In preparation for the first professional build being released next month, GAZ has made a final version of the Incursion logo.
final logo design
A short video on the game so far, and a little bit of insight into where it all started.
cube noir - dev story
A quick update on the progression of the project, as well as things we intend to add in the near future.
how goes it?
GAZ explains the period of absence, as well as talking about the team's new look and feel and some other exciting things that are going on...
we're back
GAZORNONPLAT discusses his own inspiration for the project, as well as some of the teams goals, and other noteworthy facts about Cube Noir...
glamorous indie rock & roll...
GAZORNONPLAT summarises the completely new Cube Noir site, complete with brand-spanking new features for your pleasure and convenience.
website re-done, new features
GAZORNONPLAT discusses his recent work on new features, as well as the brand new way we plan to bring updates to you...
upcoming features, new open-ness strategy
Due to the very small number of responses, Cube Noir regrets to inform you all that the competition for user created content in INCURSION has been cancelled...
competition cancelled
gazornonplat brings some news about what's currently happening with the development of INCURSION...
incursion - progress report 01/06/11
gazornonplat discusses the challenge of coding a non-linear game and shows how we plan to go about doing it...
incursion - choice
The final licks of paint have been put on the UI, pre-caching, dialog, and animation functions.
incursion - alpha 0.3 released
Want to see your content in the game and win some free stuff at the same time?!?
desura plans and a competition!
Information about INCURSION on YOUR desktop environment...
incursion - cross platform support
Gameplay of INCURSION with a very early Linux-only build.
incursion pre-alpha gameplay
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