The previous article was mainly connected with 3D art. For now I can't show you more of this. I had to focus efforts on coding this time. And well, I see that I can be an expert sooner or later, and it gives me even more fun that modelling. But let's go to something important:
Choosing an enemy target to attack - IMPLEMENTED
Closing to an enemy if it's out of range (chasing, too) - IMPLEMETED
Rotating the turret to the enemy - IMPLEMENTED
Decreasing HP of the target and destruction when HP < 0 - IMPLEMENTED
- GUI elements. shown after selecting an object
- basics of recrutation system
- A* Pathfinding improvements
- Another 2 units - one with area effect, second for typical combat
- basic cursors
- health bars
New track for our OST from Cyberlich!
Next 2 weeks I hope to present even more! Thanks for your support! :) See you soon!