This game is my baby. I've been working on this video game in the dark for three and a half years, only a handful of people have seen it. When I saw the dawn of the N64 and the PSX, I saw the death of the side-scrolling genre as a staple of the game industry. Once the third dimension arrived, no one wanted to tap the potential of a 2d shooting game anymore. It's time for the category to have its justice.
When I go to render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line until they hit a solid object. Once that happens, the light ray is reflected in a random direction. The collision also slightly changes the color of the light ray, this allows for the color of a block to reflect its color onto the surrounding area. A level doesn't have to be re-rendered unless changes are made.