This game is my baby. I've been working on this video game in the dark for three and a half years, only a handful of people have seen it. When I saw the dawn of the N64 and the PSX, I saw the death of the side-scrolling genre as a staple of the game industry. Once the third dimension arrived, no one wanted to tap the potential of a 2d shooting game anymore. It's time for the category to have its justice.
When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line...
new lighting engine, gui overhaul
I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped...
i'mma climb right out of this grave.
More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens...
ii - multiplayer testing
I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for...
ii - multiplayer!
I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost...
ii - nodes & mapedit updates
I've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.
ii - video: motorcycles, molotovs and gasoline
I've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's...
ii - motorcycle & baseball bat
After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to...
ii - back in business
I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been...
ii - the game, more improvements
I've been hard at work getting the graphics together. They're progressing nicely, but they're not finished. In order to get things up to par I revamped...
ii - the game, video + improvements
I have been tinkering away for the last few weeks, focusing on improving feel of the campaign. Almost every tile has received graphical treatment. Things...
graphical improvements
A new video was just uploaded demonstrating a new boss, a flying hovercraft. The hovercraft boss switches up the normal approach to gameplay, you have...
ii - the game, second news post
This is my baby, a game I've been working on in the shadows for two years. I'm creating a culmination of all the great elements of retro sidescrolling...
ii - the game, first public news post ever
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