House Hopper is a challenging, stylised 3D, precision platformer where you jump through house-themed levels in a minigolf-ish fashion to collect keys to all the rooms, find all playable everyday-use objects and beat your high scores while avoiding falling, crashing and getting burned the best you can at the same time. Jump. Fall. Crash. REPEAT!

Post news Report RSS Modeling Bicycle for a game | Timelapsed Video

Just a video of me creating a broken bicycle for Random Thing Game with use of Blender 3.2 and UE4.

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It definitelly took a lot less time than THE CAR both in time and effort but that's totally OK as it's only some "ambient noise" mesh that hangs on a wall somewhere in the garage level.

WIP screenshot

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I use Blender 3.2 for creating the model and lightmap UVs (as I don't use texture UVs in most of my game). Then in Unreal Engine 4 I put it to use by placing it on the level, making all the necessary materials and setting up collisions.

WIP screenshot4WIP screenshot5


Everything is a part of a bigger development series for the game so if you'd like to see how games are made drop by! Leave a LIKE and SUBSCRIBE! :D HERE on my YouTube!

And if you want to be up to date with what I'm currently working on follow me on FACEBOOK and TWITTER where I post work in progress shots, gifs and smaller updates!

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Right now I work on this old computer right here ^ in the corner so you can expect it next Wednesday!

And remember to WISHLIST Random Thing Game on Steam HERE! That helps a lot!

Let me know what you think aaaand...

C'ya later!


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