Build a home, build a community, build HOPE. Hope is a first person, world and community building roleplaying game. Set in the junkpunk world of EverSky, where people live on flying structures known as "rigs". Your role is to help build the community on a rig called "Hope", using a wide variety of tools. You will build, enhance and maintain the rig, whilst trading, crafting and socializing with the rigs inhabitants.
As I finish off a bid form for a government R&D competition, I wanted to share my views on this aspect of game development.
the dirty business of funding
Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.
trade screens and the wireframing process
I need help naming the currency used for trade in the game.
help me choose a name for the games currency?
Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.
inventory management and other dull stuff
This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...
an insight into working out a unique style for hope. part 1 - whitebox
Working on a new language to implement the character AI for the game.
dabbling with dabl and unity
A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.
how hope is both a game and a research project
Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...
how the concept of hope was formed.
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