Honeypot Espionage is an online VR multiplayer shooter, focused on stealth combat, in which you are put against other Spies in a combat arena. The last man standing wins. As a Spy, you are completely invisible, but you will begin to materialize if you move, fire a weapon or set a trap. If you don’t want killed, stay still. Think Predator meets SuperHot. The slower you move in real life the harder you are to see. You can set traps and decoys to trick other players into revealing their location to try to come out on top. Multiple game modes allow you to fight the way you want. Team up with others to break into the High Security Government buildings to steal classified documents. Guard the VIP and keep them hidden from potential assassins. Classic Death match where you use your abilities to search out others to get the first and last kills. Stay hidden, only move to Kill. (Soon entering alpha testing and we will be able send a steam key out on request)

Post news Report RSS Dev Update 4 - We're going to EGX

It's been a very busy past couple of months on Honeypot Espionage. But we're happy to say that we will be attending this years EGX in Birmingham!

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Hello everyone, we’re sorry for such a delay between our last update but have some big announcements that we are really excited to share! We’ve been working hard making changes to the games back end on the game which took longer than expected but we’re back to hopefully making more regular updates!


Announcements

First, our big announcement is that Honeypot Espionage will be playable on the EGX floor on two booths! This is though the UK Games Fund Tranzfuzer program and Abertay University’s Dare Academy. We can’t wait to be able to bring the game to such a large event to get some great feedback and have people playing the game (finally!).
The second announcement is that we will be taking the game over the Seattle as a world finalist of the Microsoft Imagine Cup where we will pitch the game directly to Microsoft!

Game Updates

Art Update

After some reworking, the first character has been finished and rigged with cosmetic items now being designed and beginning to take shape.

Character One

Character Image 2

Over the past week, we began working on our main menu which is aimed to be completed in the next 2 weeks.

Coding Updates

Since the last development blog, we have had a total rewrite of our backend network code which was a large task to take on and ended up taking a bit longer than we would have liked. The results though have been night and day and with a massive improvement. A large amount of network now being hidden away from the main codebase, making it easier for us to prototype faster!
We have additionally updated to UE4 version 4.15 which allows for the use of forward rendering, giving us better performance across the board!

Follow us for regular updates!

We hope to have more blog posts coming soon

Be sure to check out our website and follow us on our various social medias for more frequent updates!

Our website: www.pocketsizedhands.com

Our Facebook: www.Facebook.com/PocketSizedHands

Our Twitter: @PKTSizedHands

Join our mailing list: eepurl.com/cAMMO1

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