Historica Fantasia is a Multi-Squads Turn-Based Strategy RPG. Players can take command of up to 50 individual Units and take control on the Battlefield. While Players will place command on squads, Each Unit inside a squad is an individual with their own background and customizable statuses. --- In a Fantasy Nation known as Siegeland Empire, the assassination of the Emperor caused the Empire to plunge into Civil War. As an illegitimate Prince and Commander of an Army, your duty is to guide your sister, the former Crown-Princess, across the continent towards the Capital, and place her on the throne to end the turmoil. Along the way, you'll learn about the rich history of the land, and the dark secret behind the History that could bring destruction to the world.

Post news Report RSS Unit Mesh Generation System

Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone a Mesh from the Pool instead of having to load a new one per each instantiation. This will save Loading Times since Units from the same Class will share the same Mesh. The Structure for Unit Data is still needed to be fix though.

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Today's WIP.
Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool.

Once a Unit got instantiated, it will clone a Mesh from the Pool instead of having to load a new one per each instantiation.

This will save Loading Times since Units from the same Class will share the same Mesh.

The Structure for Unit Data is still needed to be fix though.

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