You just woke up in a cell, a cell with a chance of escape. With no one in sight, your curiosity takes you by force and you venture outside, only to be greeted with strange sights around every corner. As you travel, more clues hint to someone watching you or following you, leaving jump-scares to drench the player's pants. By the end, you are cornered and sounds that come from behind the player signify that he is done. A final death sequence, and roll the credits.

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