Heliophobia is a dark first-person horror/mystery presented with a non-linear narrative. While the game follows a distinct story, the order of levels, events, and numerous environmental factors are different for each player. Ultimately, everyone will be able to uncover and interpret the overarching story - and the sinister world surrounding it - in their own way.

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Nov 19 2022

RT @entropy_phi: The intro scene for Ad Infernum doesn't have a fixed length, so I've been working on procedurally generating some i… T.co

Nov 5 2022

RT @entropy_phi: I usually test Ad Infernum with unleveled weapons, making enemies quite threatening. Makes it even better to just a… T.co

Oct 29 2022

RT @entropy_phi: Chipping away at the intro scene for Ad Infernum lately. Takes place inside the car, but here's a bit of the exteri… T.co

Oct 8 2022

RT @entropy_phi: The new hand placement code is working a little too well... #screenshotsaturday #gamedev #madewithunity T.co

Oct 1 2022

RT @entropy_phi: Managing your Nerve is an important part of Ad Infernum. From unseen dangers to misleading hallucinations, the worl… T.co

Sep 24 2022

RT @entropy_phi: Inching closer to the big "content complete", so I've been polishing up some older areas lately. Can't just jump th… T.co

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RT @entropy_phi: Added Status Effects to Ad Infernum recently. Let's me do things like bleeds, as well as an "anti-frustration" effe… T.co

Aug 27 2022

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