Dwarven Miner, Hogur Rockscrubber, is working hard down in the caves of Ivereth. Help him collect precious gems and minerals without getting lost. This is no easy mission considering Hogur is,...well somewhat heavy. Actually the ground is shattering wherever he goes so you must choose your paths wisely to avoid getting stuck in this old unforgiving mine...
The second update brings an in game editor so you can create your own puzzles and share them with other players. You can read more about the editor here. Changelog:
You can get the update by patching from within the game or you can re-download the new setup and install over your current installation (saved games will be preserved). Desura users will get the update automatically of course.
Above is the new official trailer showing off some of the editor features.
The time has come. Solving a puzzle is one thing but how good are you at creating them? Hogur needs YOU!
I have been adding some new features lately, fixed a couple of bugs and so on. It was time to put it all in a new package. Also wanted to talk a bit about...
Hogur was released on Dec 6th 2010. What happened and what are the plans for the future?
We are happy to announce that MA-Simon, a member from this site, will join the team as designer, texture artist and sound fx engineer.
Heavy Hogur second update, includes fast forward. Editor is not available in the Demo version though.
Very simple walkthrough of how to create a Heavy Hogur room using the built in editor (available in next update). Also shows how to publish the room on...
Updated version of the Demo. Now you're able to undo moves. Some new rooms added and also a new floor type: Rotator tile.
This is the official Heavy Hogur Demo. It is a 30 minute trial version with chapter 1 and 2 included. Remember to turn off fsaa and shadows if you're...
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why not making mac/linux builds with orge?
I'M A DWARF AND I DIGGY DIGGY HOLE DIGGY DIGGY HOLE!
Keep up the good work mate! big improvement over ur old Mulver game.
Thanks =)
Yup, Mulver was more of trying to build an engine and testing the water. Also that game was a lot more challenging to make with all of the physics and continuous (non-tiled) level design.
great innovative game ;-)
This game is fun. Kinda reminds me of those long hours addicted to that Windows Arcade game Tinker. Great work, I just hope the game will get a higher resolution in the offical release.
Just finished playing through all the non-subscription levels of the beta (I'll subscribe later)
It's really fun and the puzzle mechanic is a lot more diverse than I thought it would be at first. Great job with the beta levels. I haven't encountered one glitch yet.
Thanks for the feedback and good to hear you liked it!
I tried hard to limit the number of different floor types while still being able to create a decent amount of tricky puzzles. But if you have suggestions for new types of tiles that would make new types of puzzles possible (while still being easy to code) I'd be happy to hear them :)
Tiles wise: You could have one like a trampoline tile that launches hogur into the air, but makes the block in front of him go down twice instead, or maybe you have to use those to break bigger crystals?
I saw you were stuck on a business model too. If you manage to get Heavy Hogur on steam (Which will require a lot of work, but if you polish the game a bit more I think you could easily do it) you could sell the game for cheap (Like £2.99) and then in the future offer payed level packs, each at £2.99 aswell.
This deserves far more attention than what it is currently getting.