The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

Post news Report RSS Weekly dev update #9

Happy new year! No rest for me this holiday as I have been busy cracking out code like there is no tomorrow. This week I fixed a long standing bug with buildings not appearing correctly upon starting up the game as well as some other small fixes. I am currently concentrating on saving the buildings to file server side.

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Happy new year! No rest for me this holiday as I have been busy cracking out code like there is no tomorrow. This week I fixed a long standing bug with buildings not appearing correctly upon starting up the game as well as some other small fixes. I am currently concentrating on saving the buildings to file server side.
I have also been planning the release roadmap for the project which you can see below or if you have Google wave can view here. Unfortunately Google wave is not viewable to those without an invite. I am not sure why this is because I have found it very productive for quickly brain dumping things that needs collaboration so it is a shame I can not let you view it. If anyone wants an invitation I can give you one, if you post on the forum and get involved with the project.

Hardwar feature road map preview

I decided that for our first release it should just be something simple that lets people join a game, add, edit, delete buildings and then save them. You will notice that in the 0.1 release flight is not there. I think if I added flight code to the 0.1 release it would delay things a lot which is why I put it in 0.2. I'm hoping that by the time I start working on 0.2 we will have a few artists perfecting the building models and world map. Even if we don't it still allows people to start making their own levels.

I put down "advanced building piece loading" for the 0.1 release because there needs to be more information associated with a building piece such as does this piece have an airlock, if so where is the airlock suppose to be, which materials (textures) can be used with this piece and so on. It might seem like a waste of time to some people however it think it's better we get this done right before proceeding on to more difficult tasks and making a mess of the whole thing.
You will also notice I put down "shader editor" however I think it's the wrong word to use. I want to put in a tool which allows you to reload the materials and play with the shader variables. I think this would make things easier for artists and myself when trying to get things to look right. The only other alternative is to continuously exit and start the game to view your changes, not cool. I do not think it will be that difficult to implement so I decided to put it in sooner rather then later.
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