The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

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Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the sky in the game.

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Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the sky in the game.

My first attempt was to simply place a skybox into the game with a star background. A skybox is simply a box with an image on it.


As you can see the results are not very pleasing. I tried numerous ways to increase the resolution of the image displayed however nothing seemed to work, including increasing the image size.

Instead I tried something completely different. I read about SkyX in the Ogre forums and decided to give that a try.
Firstly however I had to convert the shader code from HLSL to CG and then get it working in linux. Below you can see the results.


I am unsure that it is working 100% correctly at the moment. The screenshot with the dark clouds should show a star background which doesn't seem to be displaying. The second screenshot with the white volumetric clouds seems to be working correctly however has very slow FPS.

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Hardwar: Remake
Platforms
Windows, Mac, Linux
Creator
AndrewFenn
Engine
Ogre Engine
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Homepage
Hardwar.org
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Related Engines
Ogre Engine
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