Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the transhuman race known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.
If you have any questions related to this patch, please let me know.
Criticism & suggestions are greatly appreciated.
Boat doesn't turn.
@Fast_Train
I downloaded the mod and applied the Source SDK 2013 patch I made.
It works.
Make sure both of your Half-Life 2 & Episode One games are fully
updated and have launched them at least once.
Make sure to validate your game cache.
- Right-click on Half-Life 2.
- Go to the "Local Files" tab.
- Click "Verify Integrity of Tool cache..."
- Wait until game cache inspection is completed.
- Repeat the same process for Half-Life 2: Episode One.
The only thing that did not work was the weapon system just like in Zombie Stress mod. It doesn't appear at the top of the screen.
FYI, boat turns to every direction.
I did not have any other issues. Thanks for the patch!
@ubilada
Is Fast Weapon Switch enabled?
You may want to check and ensure that this option is not
checked: Options -> Keyboard -> Advanced
Make sure Fast Weapon Switch is unchecked.
Oh, sorry. I never used that option before and did not even know what it's been used for.
I unchecked it and it worked.
Thank you for your help.