A mini turn based tactics game with some RPG elements.
Notable changes: 3D battles are fully functional, removed donation button, various fixes.
Notable changes: 3D battles are fully functional, removed donation button, various fixes.
Most notable change: Re-implemented very simple 3D interactions. No animations yet but there are seemingly no bugs now.
Most notable change: Re-implemented very simple 3D interactions. No animations yet but there are seemingly no bugs now.
Map interactions have been reimplemented fixing several bugs. Hopefully not introducing new ones.
New sprites and restorative equipment added to v0.6.1.
3 playable map scenarios, buggy 3D battle scenes and more.
Various fixes and enhancements -- it's closer to a vertical slice
A lot of bug fixes and optimisations but this is just about testing the new Linux AppImage build process to reach a more users.
A lot of bug fixes and optimisations but this is just about testing the new Windows build process to reach a more users.
A number of changes. Currently adding equipment management to make gameplay more interesting.
Lots of bug fixes, implemented more UI, and a more finalized gameplay map. Though, a scenario hasn't been properly setup for it.
Mostly bug fixes and optimizations to keep performance up with larger grids on older machines. Also, full map from screenshots re-enabled.
Its buggy, its broken, its incomplete and its the first public build since changing from Urho3D to GodotEngine. Win and lose states are reachable but...
Characters move along curved version of path, there's a new test portrait for 1 character, and Windows, and MacOS builds also included with Linux build.
Incremental bug fix update: -Only a single attack per turn -- no counter -AI's attack uses animation -Camera rotated for better viewing angle