This game was made by Codemasters, the creators of the TOCA/Race Driver series. Race Driver: GRID is an arcade / tarmac racing simulator consisting of 43 cars. However, two Ferrari's were removed before launch,along with a posche 911 GT3 which could still be driven by obtaining contracts but not actually bought, creating a problem for 360 players who are seeking the "Drive Them All" achievement. The game features an Instant Replay feature which allows the player to rewind time by up to 10 seconds as many times as the player wants to. There is also a Flashback feature, which can only be used for a limited number of times of which is determined by the difficulty setting. There are several modes of competition using various cars, including: GT races, open wheel races, demolition derbies, etc. There are also several tracks derived from different countries, including Japan, United States and European tracks such as Le Mans and Spa Francorchamps.

Description

Converted to BinXML for better compatibility. Everything else is same as v3.0. -v3.0.1_ppfixed fixes inability to pause game when using in-game postprocessing with the mod. Credits to BRunzilian for finding & reporting the fix. Tweaks lighting, color, shadow & highlights, HDRI reflections, etc. Eliminates tints & bloom. Designed to work with both postprocessing enabled or disabled. A reshade preset is provided in addition, that works as a replacement for in-game postprocessing.

Preview
Race Driver GRID - Natural Pop Graphics Mod 3.0.1 by magician57v
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BRunzilian
BRunzilian - - 1 comments

Hey magician57,

I'm reposting after creating a account.

There's a problem inside the file on postprocess\effects.xml that you've modded
There's a typo, making it impossible to unpause the game. Line 193:
<Param name="upperThreshold">0.0/Param>

The line 193 should be corrected to:
<Param name="upperThreshold">0.0</Param>

I was able to fix it at my own and it works after fixing the typo.

Take care!

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magician57v Author
magician57v - - 2 comments

Thank you. Fixed version has been uploaded!

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Vasy@n
Vasy@n - - 58 comments

Your lighting is really good.

PS:
I have bugged upscaled gauges on non-english game version. I guess it will work with english version.

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Bluuwolfly
Bluuwolfly - - 77 comments

Tried racing the Midnight Touge with this mod installed,sadly crashes whenever it finishes loading with this mod,no idea if any other tracks crash as I haven't tried them after

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TichondriusCZ
TichondriusCZ - - 94 comments

Maaan, this is a huge nono thing.
I spent hours to revisit my in development mod and try to figure out, why midnight touge challenge crashes during loading.
This mod "track" folder causing game crashing in all MD tracks, v1.3 steam version.
Nice mod and I'm still using it without folder "tracks\japan\haruna"

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magician57v Author
magician57v - - 2 comments

Thanks for the bug report. I uninstalled the game a while ago. So I'll check it out later. Afair, It worked fine for me on GOG version of the game. I unfortunately don't have access to the steam version. So if anyone can manage that, I'll look into why it didn't work. As for now, you may try haruna without the "basewind.xml" and "ambience_triggers.xml" files. I tbh don't remember why they are there in the first place.

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