-'How does it go, again?' -'The Knight fell from the Spire, and then died. The End.' Discover the fate of a world prematurely deemed saved, and the many knights who were left behind to fend for themselves in this styled 16-bit top-down action dungeon crawler featuring a persistent campaign where you get to keep the gear you find, procedural map layouts, as well as deliberate melee combat where your attacks have weight, plus the ability to play it sneaky and gather monster parts for gear upgrades, and much more!

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New features and changes:

  • Improved procedural layout generation
  • LOTS of new items
  • New enemies
  • New tent furniture: The Anvil is where provisions can be spent to increase your ammo past the maximum
  • Material gathering from monsters system
  • System for trading materials for equipment
  • New active item, the Butchering Portal: Grab unaware enemies and bring them to the portal for extra materials
  • High-Priority enemies: They yield more materials if killed by portal, drops 1 material if killed normally
  • New characters and events
  • Many new sound effects
  • New music tracks
  • Improved stealth and enemy vision ranges
  • Added more possibilities for making enemies fight between themselves
  • Gamepad support
  • Gamepad button prompts
  • Keyboard and gamepad-specific text based on which is currently being used
  • In-game options menu
  • Key and button rebinding
  • Tutorial area (Partially done)
  • Burning enemies now shakes food off them
  • Drowning enemies now shakes ingredients off them
  • Parrying enemies now shakes provisions off them
  • Small amount of food can be obtained from pots in case of food emergencies
  • Small amount of ingredients can be found on bushes in case of ingredients emergencies
  • Small amount of provisions can be found on grass in case of provisions emergencies
  • Improved monsters spawnpoints randomization
  • Experience is not distributed among equipment that didn’t ‘see combat’
  • Special thanks item box for supporters names. Each item permanently gets assigned one supporter name
  • Haunters now drop materials when trapped in urns
  • Ghost sheet much more useful now, enemy won’t get suspicious at all when seeing the knight on it, but moving around reduces its durability
  • Reworked how exp is earned after clearing rooms, cleared rooms now reward experience based on how many enemies it contained and how hard they were
  • Adjusted equipment material costs
  • Updated penalties for dying
  • Ironman mode
  • Fixed bug where dying in water could cause a crash.
  • Fixed anvil and brewing station tips conflict where seeing one would prevent the other from showing.
  • Fixed bug where player could fall down a hole during a conversation.
  • Fixed bug where opening the help menu would make the options menu not open on the first attempt.
  • Reduced initial rooms difficulty.
  • Reduced Ghallo’s beak damage.
  • Added small event at end of the demo.
This Week In Indie Games: March 4 2019

This Week In Indie Games: March 4 2019


The biggest indie gaming stories for the week of March 4 2019.

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Good Night, Knight - Demo

Good Night, Knight - Demo

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A charming 16-bit styled adventure about a knight in a world prematurely deemed saved. Progress through a persistent story campaign in this top-down action...


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Latest tweets from @redember_

Good Night Knight is coming soon to Nintendo Switch! Nintendolife.com

May 1 2020

#screenshotsaturday Adding a second page to the item wheel for potion drinking and more items #gamedev #gamedesignT.co

Dec 28 2019

Added quick-aim: Automatically target the nearest enemy when attacking. Quick-aim can be disabled early on via a cu… T.co

Dec 26 2019

Item wheel for using items! Now you can stop and think carefully what item to use next #gamedev #gamedesignT.co

Dec 23 2019

Introducing the new enemy: ________ is a ________ that lurks in ________ until it finds ___ and ____ ____ ____. Fun… T.co

Dec 10 2019

Frogs! #screenshotsaturday #gamedev T.co

Dec 7 2019

Spin attack! #gamedev T.co

Dec 5 2019

RT @Jamesac68: A nice surprise for the day was discovering the sneaky roguelite of @RedEmber_'s Good Night, Knight. It's got humor… T.co

Aug 28 2019

Good Night, Knight can now be wishlisted on Steam!! Store.steampowered.com

Aug 27 2019

Good Night, Knight is coming to GOG!!! Gog.com

Aug 27 2019

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