This week I've made some progress implementing a basic options screen, as below. As you can see, there aren't many options at the moment, but any more that I add will appear on this screen. Hitting escape takes you to this menu, rather than just quitting the game.
I've also begun a little work to make the dungeons a bit more visually appealing. One new feature is the appearance, at random, of torches on the walls, which adds a bit more variety.
Goblin Dungeon Dev Log - Progress Update
Basic options menu implementation, and dungeon visuals.
Posted by foster186 on