George of the Jungle is back and he needs your help! Owie Owie fever has turned once friendly and collectible light bugs into a bloodthirsty army. Climb as high as you can, making sure that you watch out for that tree (and that rock, and those thorns, and that bat). How high can you get?
• 4 separate worlds: Jungle, Waterfall, Thicket and a *gasp* mystery level!
• Awesome ragdoll action. Watch George smash into everything when he falls!
• Slo-mo! Watch bonecrushing hits in super slow motion at the touch of a button.
• Share your fails and best scores with your friends and challenge them!
• Time of day play! Try playing at night for a tougher challenge… and greater rewards!
• Achievements! Over 30 of them!
• Costumes! Dress George up as a Grandma! Seriously!
• Friends! Find Shep, Ape, Magnolia and even Tookie-Tookie to get their unique powers!
Powerups! Collect light bugs to get epic abilities:
• Bug Bonus
• Jungle Jet
• Locust Lottery
• Tree Hugger
• Sticky Boots
The reviews are in: we’re sitting at a cool 5 stars on Android and we’re all positive on iOS. None of us are surprised, because we know the game is perfect. :) Seriously though, thanks to everyone for their feedback!
We’ve also pushed out two updates since launch to address some of the what we’ve been hearing. Let’s take a “behind the scenes” look at the patch notes!
Some players had trouble understanding certain platforms without dying a bunch of times. By taking them through a consistent sequence that introduced (almost) everything, we hope to make the new player experience a bit smoother.
George’s power-ups make the game more fun and are key if you want to get a really high score. To let everyone try them out, we’ve scattered free samples randomly throughout each level.
We were seeing that ads played way too often, so we decreased their frequency significantly. To rebalance the no-ads in-app purchase, we souped it up by doubling the value of every bug collected!
Although a lot of George’s world is procedural, we’ve included pre-made sequences to spice things up. In v1.0.1 we added at least 50 more.
An example of a free sample showing off the Sticky Boots powerup.
A look at the intro tutorial.
Because we wanted George do crash into things realistically, we made sure each body part collided with equal force. Sometimes, however, his limbs would decide to, uhh, separate. This should happen much less often now. Sorry George. :)
Sometimes when Ape would save George, George would start flipping in the air on each jump. Although it looked cool occasionally, it usually just looked broken. Now it’s fixed!
An example of how limbs are supposed to stay together
Thanks to everyone who’s played so far and if you have any more feedback please drop us a line at support[at]moonraystudios.com!
Also, a big thank you to the folks at the Bell Fund for making this all possible, and more importantly for featuring Owie Owie on their site! Look!
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