Years ago, the Locust Horde gathered under every major city and launched a surprise attack. Untold numbers died on Emergence Day, and rather than allow the Locust to keep the spoils of their aggression, humans used chemical weapons and orbital particle beams to destroy them - and their own cities. With most urban centers and military installations rubble, survivors gathered on Jacinto Plateau, whose solid granite strata could not be easily penetrated. When the Horde breached the plateau's defenses, Marcus Fenix defied orders to save his father at East Barricade Academy - but he was too late. Charged with dereliction of duty, he has been sentenced to 40 years in Jacinto Maximum Security Penitentiary...

Description

First up we have Rubble, a pretty simple level where you need to guide the big fella Gus to a waiting APC on the other side of the Map. As soon as you enter the main section Emergence Holes open up everywhere and the Locust Horde start flooding in, starting with your standard groups and gradually increasing in difficulty. Although it isn't insanely difficult, the open ended nature of the map means there are few cover spots which the Locust don't have several means of accessing. There are plenty of objects to hide behind though (perhaps too much, it certainly dilutes the intensity) so you've a decent amount of strategic options, and Gus proves a surprisingly effective counterpart (I never found the NPC AI to be all that helpful on GoW for some reason). Once you're done in the courtyard you're moved indoors and play in more confined areas. On the whole the gameplay flows quite nicely though it never elevates to a truly exciting status, with areas such as the first encounter with Boomers

Preview
Rubble by NewPCGamer
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