Dread Pilots
RoguelikeDread Pilots is a space survival game where you explore a mysterious and hostile pocket universe called the Dread. Scavenge resources, upgrade your ship...
Introduction
Galaxica is an procedurally generated action (roguelike?) game set in space. This is a game that I started working since last December. I wanted to polish a working prototype to show the community (this means you) and to get feedback on what you like, hate, etc. I've failed plenty of times at my personal game releases in the past I really want to gauge the communities interests and reaction before investing further time into it.
The game in a nutshell
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Dread Pilots is a space survival game where you explore a mysterious and hostile pocket universe called the Dread. Scavenge resources, upgrade your ship...
SpaceJammers is a multiplayer, Bullet Hell/Top Down Shooter/SHMUP rogue-like. Up to four players can play together on one screen, dodging bullets in slow...
Starship Inspector is a Space Roguelike in which you constantly make hard choices. Save the galaxy or rescue your crew member? Serve an Evil Empire or...
Project 'SciFi Crawler' is a game that puts you in the shoes of a relic hunter, you must venture from planet to planet undergoing missions trying to find...
When a galactic bulletin is posted on the Vulcan Bounty Hunter Network, a nearby group of Hunters led by the fugitive Patriot go to investigate. Hecaton...
The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. No run will ever be the same with randomized...
Hey awesome. You are on to something here. Reminds me of Starflight for the sega. I played the crap outa that game.
Thanks for your comment! I loved starflight too! However, I don't want to nor could I recreate that masterpiece. I want to borrow as much as I can though.
Looks really nice, but why didn't you use all axis in space? Would be better no?
Good question. It definitely would be more immersive and add a lot to the experience but it also adds more complexity.
More axes means more cost in terms of development, testing and fixing bugs. Since I am doing it all myself right now, not having to develop a full 3D game would allow me to concentrate on the actual game mechanics which is something not completely fleshed out yet.
If this game is moderately successful, I would love to all axes. =D