The game is a full-scale 4x space strategy, with focus on space ships and space battles. There is interesting economical part, well developed politics, unique science system, etc, but I spend the most of my time working on tactical combat and ship design and I hope I managed to build a well-balanced system when there is no “ultimate ship”. You start the game by selecting the shape of the galaxy, number of stars (it can be a couple of dozens or many hundreds), your race, winning conditions, etc. In the beginning you have one colonised world (your homeworld) and possibly some small fleet of spacecrafts. Then you build ships to explore the galaxy, colonise new worlds, and, certainly, defend your growing empire from enemies. You research new technologies, contact alien races, trade, make alliances or break them, design new ships and throw your fleets to invade territories.
These is the main list of new features.
-More of 240 different space units, all them with detailed graphics created with a similar 360º movie as in the original game. They were recorded with the models from my Star Wars Forces of Corruption mod Alliance where all the textures were made by Nawrocki and by this reason, there are not units looking different, all them use the same style. You can see a list of units here.
Fel Empire/Galactic Alliance:
Heroes. You can find heroes from your faction when you conquer temperate planets. Some times, you can capture and to use enemy heroes when you conquer enemy planets. Each heroe has unique abilities. You can know about the abilities in the heroes description. Some of them have special space units.
Fel Empire/Galactic Alliance:
There are more type of units and the name types have been changed.
All the ground units have been replaced by units from each faction.
Most of the buildings have been replace by Star Wars buildings.
The tech has been adapted for be more from SW with new weapons, items and more.
Superweapons. The Galactic Empire and Hutt Cartel can build the Death Star and the Dark Saber. Both can destroy enemy planets. The Galactic Empire can research and build a super station, the mini Death Star. With a super laser, it can destroys all type of ship with one shot.
There are several customized planets. The Coruscant type is one of them.
Star Wars names of planets have been added.
The game counting time has been changed and now it count by hours. You can build units at days or months. Upgrades are faster.
Maintenance balance. The unkeep values from the space units have been reduced and now more easily you can build a big amount of ships (if you have the resources). Now you will not lose them easily by lack of resources.
The music has been replaced by original Star Wars music.
Several sounds from weapons and other things have been added.
Several customizations around the code.
You can see the credits from the mod here.
This is the first Q&A that covers game basics. There I explain in more details what the game is about :)
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Polaris Sector 1.06e - Alliance mod patch 4 for the Polaris Sector Alliance 1.06d&1.06e by Nomada_Firefox This is a small patch for the mod main file...
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