Get fuelled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.

Post tutorial Report RSS Assign Separate Saved-game File To Your Mod

In this thread I will be discussing the editing of trtext files so that your mod can use a separate saved-game file to the base game.

Posted by on - Basic Client Side Coding

WHERE TO BEGIN?Firstly open the file 'tt01.pc' with Notepad++. The file is located within the 'trtext' folder, see one of my other guides detailing the file structure and formats for FUEL.


To get the text displayed as above, I selected the closest resembling language - javascript.

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WHAT DOES THIS ALL MEAN?

Within this file I am only going to be focusing on line 9. This is the name of the saved-game value.

code:
TT 8 "FUEL_SAVE_V14"

code:
TT

calls for a new TT to be created.

code:
8

is the reference number for the TT

code:
"FUEL_SAVE_V14"

sets the text string for the name of the saved-game.

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CHANGING THE SAVED-GAME NAME
To do this simply change the value

code:
"FUEL_SAVE_V14"

to whatever you want. For instance

code:
"FUEL_SAVE_MY_MOD"

.

Next time you start up the game it will look for a file with the name

code:
"FUEL_SAVE_MY_MOD"

and if it doesn't find one, it will just create a new saved-game with the same name.

If you develop a mod with content changes then it is essential you set a different saved-game name as it could cause damage to the user(s) saved games.

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