FragTimeLogoShadow

Frag Time combines the highly dynamic movement of Quake with the fast and frantic enemy ballet of Doom


Current features

  • 5 Weapons including a Double Shotty, Plasma Cannon and Rocket Launcher
  • Quake (VQ3) based physics
  • 3 Arenas to fight in
  • 2 Robot enemy types
  • Wave based, time-target game mode
  • Options and full controls remapping
  • Copious amounts of robot parts and oil


Please let me know what you think in the comments and I hope you enjoy the pre-alpha!

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FragTime - Remolded

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FragTime - Remolded

This update changes a lot of things but mostly it has streamlined the gameplay while adding more depth to managing ammo. It also reinforces the player to use other weapons due to the changes made to ammo drops from enemies. The enemies themselves are also more predictable to track creating more opportunities for those sweet long distance rocket kills.

BoomYouGone


The problems with the duel colour system

Before version 0.3.0 the enemies were spawned in as either one of two colours. The player could swap between colours on command and this was combined with the rule that opposite colours cause 4x damage.

CountYourCircuitsEnhance


The previous version also only used two types of ammo shared across all the weapons and each weapon has a set cost for ammo per shot. The ammo pools reflected each of the two colours. Ultimately though, the shared ammo concept created dull gameplay where people would only use their favourite weapon and not much else. This lost that awesome split-second feeling of picking the right weapon for the right time.

DoubleKillCrop min


Another area of the gameplay that felt a little off was when shooting enemies with similarly coloured projectiles. The duel colour system had to encourage and account for shooting enemies with opposite coloured projectiles by having inflated health pools for the enemies. This effectively made similar coloured projectiles feel weak and even though that's the whole point to enforce swapping colours I decided I just didn't want to go in that direction for FragTime.

HealthShowerCrop


I want FragTime to invoke those brilliant experiences I've had with custom levels for Doom 2 over the years infused with arguably one of the greatest movement systems in all of FPS history, what the leets call VQ3 physics or Quake 3: Arena movement.

Here's a snippet of the gameplay and you can download the pre-alpha here.


Thanks so much for reading and I hope you enjoy the game, Marios.

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FragTime (Pre-alpha)

FragTime (Pre-alpha)

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Frag Time combines the highly dynamic movement of Quake with the fast and frantic enemy ballet of Doom

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Frag Time
Platforms
Windows
Developer & Publisher
Gemi Games
Engine
Unity
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Latest tweets from @gemigamesdev

RT @Chronik_Spartan: #GameNightLive is back again tomorrow with the awesome Super Lumi Live from @GemiGamesDev Can't wait to get into… T.co

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Just had an UN run of TAG1 ended because of some insta-kill spikes behind a switch on Blood Swamps :( #DoomEternal #TAG1 #UltraNightmere

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Apr 23 2021

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Aug 29 2020

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Jul 7 2020

Development for SLL's Desert Dimensions campaign has finally resumed after a short hiatus. Thank you all for waitin… T.co

May 29 2020

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