Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
Inspired by classic metroidvania games, you will discover new abilities, fight deadly creatures, and explore a handcrafted world created in a retro pixel art style.
Story: Lily is a newly appointed paladin sent to investigate the appearance of undead near a village. Her search leads her to an old castle that is known to have been long abandoned, but there are lights visible and the drawbridge is closed.
Being new to her order, she has a desire to prove herself a capable paladin, thus she decides to find a way into the castle and destroy the source of the undead, but doesn't realize the evil she is ultimately about to face.
After 10 days on Steam Greenlight, we have now been approved to move forward with getting Forsaken Castle listed on Steam.
Forsaken Castle Pre-Alpha v1.1 demo is now available along with an experimental Linux build. You can check out what changes were made in the changelog shown below. You can get the new v1.1 release in the files section. Please feel free to reach out to us if you experience any issues playing the demo.
Changelog:
Pre-Alpha v1.1:
- Made tweaks to Synax boss mechanics and WeakFlyingSkull health.
- Added partial heal item drops in various locations.
- Until Save locations are added, Player will now respawn at the last room entered upon death.
- Fixed issue where mini-boss battle could be triggered by holy water being thrown into the room.
- Fixed animation that occasionally glitches when climbing ledges.
- Changed collision layers and tags around a bit so player sub-weapons do not inappropriately fire off specific triggers.
- Holy water flames now damage destructible objects like barrels and crates.
- Fixed jump input handling when hanging from a ledge that caused the player to instantly begin a jump the moment they were hanging from the ledge.
- Fixed an issue where Firegem Switches could be triggered by other sub-weapons.
- Added a health item just outside of the first Firegem switch door.
- Slightly increased Fireball damage.
- Fixed an issue where a player grips a ledge after receiving a fatal hit and doesn't trigger death until they climb up.
- Player will now lose their grip on a ledge if they are hit while hanging from a ledge.
- Fixed an issue where area music would not start back up after player death.
Pre-Alpha v1.0:
- Initial Release! Hurray!
We are now live on Kickstarter and Steam Greenlight! Links are available below!
Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.
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the full game will can be played in 32bit windows?
Sorry for the delayed response! I can make a 32-bit build of the game available for Windows. I hadn't made a build for it mostly because the amount of people on strictly 32-bit OSes has significantly dropped over time.
I found some strange bugs. I was able to record most of them here: Youtube.com
The description has how to get this all to happen.
The only thing I did not capture was a teleportation you can do while pausing. It's finicky but if you have some momentum in game you can move while in the pause menu and it may take you as far the left as possible, but it does not go through walls.
Thanks for the video! I've already fixed the climbing bug and will look at getting those other bugs fixed for the next release.
Found a bug in movement:
If you grab a cliff and try to move towards the cliff it will probably go a bit inside the cliff and after that you can't move or attack you can drop down but then the game thinks you are still inside the cliff and doesn't allow you to do anything except press start of course :).
Sorry for the late reply, I identified the bug and will have a fix for it in the next update. The bug was in the climbing logic where if you pressed down and towards the ledge and then press jump while still hanging on the ledge, it would fail to perform the climb and keep the player input locked while releasing the player from the ledge.