For The Village takes place in a chaotic medieval world with open PVP, where players will be able to do as they want and evolve their characters the way they prefer. We have some basic attributes for this evolution that can be distributed as your level increases. In the world of "For The Village" players don't use magic, the only forms of magic are the creatures, some items and other elements in the world, this means that players will be specialists in melee or in distance combat. Our idea is to release a solid combat system, where the build will be important but also the player skills. Another important point is the graphics, I know it can not please everyone the "low poly" however I am using resources from the "asset store" that are accessible to this project (for now), so I'm sorry if in case you do not like a more "cartoonized" style ", feedback on this will have to be ignored (sorry).

Post news Report RSS Dev Blog - Release 2.0 is coming!

In this article we will be bringing somenews for new test phase (release version 2.0). Enjoy.

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Release 2.0 is coming!


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  • Finished - Some connection bug's

  • Finished - Basic interface.
  • Finished - Chat + UI.

  • Finished - Load all player data directly from the database
  • Finished - Update on values ​​according to actions.

  • Finished - Create function to retrieve all the vitals.
  • Finished - Check the minimum values ​​to perform the functions (combat and jump).

  • Finished - Exp system
  • Finished - Global combat animations and level up.

  • Finished - Inventory.
    * [Fix] The player who drove the item when leaving the game, the item was destroyed by the server, but set to be an object that belongs to the map and is now maintained.
  • Finished - Equipment.
    * [Fix] Adjust in position of items.
    * [Fix] Adjust in global animations when equipping the item.
  • Finished - Adjusting for errors that occurred when closing the inventory and trying to destroy the tooltip of the items.
    Finished - Fit in combat that allowed the player to move in the middle of the animation, causing a visual bug.
  • - Finished - Statistics (System that shows the attributes of the character), system accompanies a "radar" style chart with each attribute.
    * [Fix] It needs to be adjusted the final value of the angles because if it happens of 1 occurs visual bug, at the moment I am dividing the attributes to not pass this value.

  • - NPC AI: Create artificial intelligence for NPC's based on each one's behavior
    - Enemy
    * Finished - Field of view
    * Finished - navmesh navigation system
    * Finished - Avoid obstacles
    * Finished - Patrol system, walk from one point to the other.
    - [Work in progress] PVE Mechanics, like damage and animations between player x npc.
    - [Work in progress] Droping items
    - [Work in progress] Give Exp
    - [Work in progress] Save it all back in the bank.

We're almost in release 2.0, hope you enjoyed it and join us.

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