Fishies have been captured in baggies and fated to be mere carnival prizes – [Name Redacted] is an electric catfish on a rescue mission! Using your electric impulses to control a special motorbike, your job is to rescue all the baggie fishies and reach the exit as fast as you can.
FishMoto is part racing, part platformer, and part physics puzzle all wrapped in a fun, colorful package. You play as an electric catfish as you drive your motorbike through crazy levels to save other fishies trapped in plastic bags. I like to describe the physics as being ‘surreal’ — they allow for some crazy fun gameplay and some of the harder levels really make you think outside the box to get to the finish. For the more competitive players, you’ll enjoy competing on the Game Center leaderboards for the best times.
Release date of June 18th for iPhone and iPod Touch. iPad coming soon! More platforms in the future!
Download it here: iTunes Link (iPhone and iPod Touch -- iPad coming soon!)
The day has finally come! Here's to hoping all this hard work I've put in pays off! Regardless of how well it does, I'm sure it'll be a valuable learning experience going forward. What can you do to help? Tell your friends! Post it on Twitter, Facebook, or wherever else you share things! Rate it on the App Store and write a nice review :) -- word of mouth can help immensely!
I'm obviously super excited to see how the game is received -- I hope everyone enjoys it, but I'm also eager to get feedback so that future updates to the game reflect what people want. This website has a contact thing at the bottom you can use for now, but I'm also going to try and get some forums up and running soon. Staying in close communication with the community will be a top priority for me -- I want to know exactly what features people are requesting.
I've also decided that I'll be sharing sales info going forward -- I hope to be a valuable resource for the developer community by posting about my experience with the App Store, how I try to market and make my games, etc.
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