A tribute to old time beat'em ups with a handful of action

Post news Report RSS DevLog #3: We have a hand (sort of)

Change log describing everything the team has worked since the last update

Posted by on

During the last weeks, the team managed some tasks which can (for now) be viewed on the picture and some other changes that cannot be displayed for now. While the artist had problems with his hardware and the project manager was working on the documentation, nearly everything you will see here is work of our game developer.

First of all, our team made the first hand model, which for now is attached to the test character, following its movements. Our character now can jump.

Our first hand model mockup

Timer and scoring systems are working, despite being at very early versions. The fonts you see are the final versions, but some things may change depending on feedback received on the level design tests. The background of the health bars also changed. We also changed the serialisation of variables, allowing a single script to be used in every enemy of the game.

The mock main menu. Final design may be different. Fonts are provisory

Our developer also made a main menu and controllers for the audio. Please remember that the priority for now is to have things working first, then later doing refinements and giving the assets their final forms.


The game designer also researched about some places from his hometown to serve as inspirations to the game's backgrounds


Avenida Industrial, Santo André, Brazil

Avenida Industrial, Santo André, Brazil

Avenida Industrial, Santo André, Brazil

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: