Father's Island combines elements of open world exploring, adventure and ingame visual / audio / FMV storytelling into a unique game experience with more action and interaction than usual "walking simulators", but in a calm pace that builds up a stage of psychological horrors with it's storytelling elements.
Version 2.0 introduces DirectX 11, PBR, new videos and new storylines.
Just as our "Final Edition for Into the Dark", the 2.0 update for "Father`s Island had taken many of our players by surprise. And that despite the fact that we had mentioned ocassionally to work on something like that.
Well, one of the arguments we heard was "I didn't think you would be still updating your old game". And I can't be mad about that - we have been silent for many months in a row, just responding to emails and Facebook messages. But, behind the curtains of stress-induced silence, we had been working hard, in order to bring the game from there...
Aside from the obvious rework of textures and some assets, there were much more tasks going on in the background:
But, here we go:
If you are a developer yourself, then you might properly ask yourself:
Is there really a business case in updating Into the Dark more than 4 years and Father's Island more than 2 years after the original releases on Steam?
To be honest - financially speaking, no. While we have seen an increase in sales on both games after that, this is nothing that would pay for a few hundred extra hours spent on both games in the last year. But we get good feedback, we got additional curators on steam playing and recommending our title...
...and we have happy customers!
Happy customers are returning customers, who we will hopefully satisfy with
"Nazis of Neuschwabenland"
So, yes, I would do it again!
PS: It`s December. You know what that means. Vota communista - ah, sorry, wrong speech - vote our games for IOTY!
It's half-time on our week-long sale on Steam. Among our other games, you can get Father's Island for as low as 3,34€ !
The latest Hotfix to the 1.09 we presented earlier finally solves a big problem - now you can save / load without regrets!
We have granted Father's Island an extensive visual upgrade. With special thanks to Reshade.me and Mastereffects Guru Marty McFly, we are able to bring...
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