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Facet is a custom class based First person/Third person multiplayer arena Shooter/Slasher. How does that work, you ask? It doesn't. This started with a shower thought about throwing players controlling characters from different games into an arena and seeing who wins, coupled nicely with a universe I have been day dreaming up since I was a young one. After testing out a few ENTIRELY different character 1v1s with a friend of mine I realized I absolutely did not have the next big game idea. It was really hard and it was like playing rock, paper, scissors, except if paper could shoot better, paper could beat rock. It reminded me of playing games in my younger days, where when I first started playing it was absolute chaos and not fun in any way shape or form. Turned out the fun is encased in a very hard shell of "learning," but, when you crack it open and bite into the fruit it bore, boy was it sweet. This is that.
Well, It's been a very chaotic past few months. Keeping the personal side semi-vague, my son was born healthy and my PC is now fixed.
devblog 03: redirection and explanation
In this update I show off some of the movement and combat system, I talk about needing testers for the Prototype Build 0.01, and I explain what Prototype...
devblog 02: the need for testers
A new video showing off the dialogue system is up! So what's next?
devblog 01: npc dialogue
I decided after about 8 months it wouldn't hurt to open up to some people who might be equally passionate about the sci-fi and fantasy genres.
official announcement of project harpy!
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